I like the idea of extending the 'Shape Language'.
This post here got me thinking that we want to avoid having Alchemy associated with a certain kind of look.
Being vector based tends to narrow down the range of stuff you can do, and it becomes easy to 'spot' the Alchemy 'look'.
I would be interested in seeing some sketches showing how you see the circle stuff working. I can certainly imagine them having some physics and deflecting/deforming when dragged on to other objects at speed.
By the way, does anyone have any idea about what this
3/4 mirroring means? I can't quite visualise it.