Smooth/average - opposite of Random

Ideas that have been implemented

Smooth/average - opposite of Random

Postby VelenoSangue on Wed, 27 May 2009 20:10:35 GMT

Ok, the main idea here is that when you need to add some quick roughness, you can use random. It would be useful to have a smoothing tool as well when you need to reduce detail in an area that has become too chaotic.
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Re: Smooth/average - opposite of Random

Postby Karl DD on Wed, 27 May 2009 23:25:25 GMT

Funny you mention this because I have been playing around with ways to smooth lines this week on another project.
Here is an example:
SmoothLines.png
SmoothLines.png (133.94 KB) Viewed 2258 times

The jagged line is the original, and the other lines show it incrementally becoming smoother (averaged).
It doesn't deal with curves at the moment but I can have a play with it some more.
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Re: Smooth/average - opposite of Random

Postby Karl DD on Mon, 28 Dec 2009 02:45:13 GMT

This has been implemented for Alpha 008.
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