sound frequency input

Ideas that we are planning to implement in the near future

sound frequency input

Postby shaggy on Tue, 21 Apr 2009 19:52:22 GMT

is there any plans in the future of changing the mic modules to use the frequency of sounds to create and affect shapes?

for example: low frequencies - larger shapes , high frequencies - smaller
just a thought

thanks for the program guys its great
shaggy
 
Posts: 2
Joined: Tue, 21 Apr 2009 19:41:01 GMT

Re: sound frequency input

Postby Karl DD on Sat, 25 Apr 2009 04:20:25 GMT

This has come up before and I think it is a good idea :)
Let me move it to the planned ideas forum...
User avatar
Karl DD
Site Admin
 
Posts: 592
Joined: Sun, 20 Jan 2008 02:45:28 GMT
Location: Pittsburgh, PA

Re: sound frequency input

Postby NDean on Mon, 18 May 2009 17:58:55 GMT

I found this video on deviantart:
I was wondering, can this be applied to alchemy in a 2D fashion:
http://m0un.deviantart.com/art/F-122848793

NDean
 
Posts: 64
Joined: Tue, 10 Mar 2009 17:16:47 GMT
Location: United Kingdom

Re: sound frequency input

Postby bWorx on Mon, 20 Jul 2009 09:16:00 GMT

I was thinking of the same thing too shaggy.

I saw the vid of Android Jones from the home page, and immediately tried the mic. It was like magic to me. Then I thought about the possibilities, the mic feature alone got a lot of potential. I'm also playing around with beats and sound composition using Reason (but I am no DJ), and so what I did is played one of my composition on iTunes and place my mic on the speakers, but didn't make much effect on my strokes. So I was thinking, that maybe, again maybe, it's only picking up high frequency sound with high velocity and attack (attack, on my understanding is basically related to the time on which you'll be able to hear the sound the moment you trigger it, like a key/note on a keyboard), and on the vid example, when Android sound a whistle.

Here's my wild idea:
maybe Alchemy can have a sub menu, where you can adjust Alchemy's pick up on low, mid, and high frequencies, each producing it's own distinct shape or lines. Low frequency will produce wobbly(rounded) shapes, mid will produce squarish shapes or lines, high on the other hand will tend to produce spiky ones. So if your listing to say like a hip hop sound with lots of drums and base, and click on your mouse or tap on your pen (if you're using a tablet) in sync with the music you're playing, rounded shapes will sort of explode on your canvas depending on your settings and pressure on your tablet. And in the case of a rock music with screaming guitar leads, try stroking you mouse or pen as if you're strumming a guitar will produce a more aggressive/spiky sketches.
Combine these options with the other Create and Affect functions, Alchemy will revolutionize the phrase "Painting Music" or "Painting with Music" that the past generation has been trying to achieve.
Like I said it's just a wild idea, but I can already feel the rush in trying to imagine what sort of images artists here will be able to conjure with that, not to mention its possible practical applications.

In the end, I'd like to stretch my appreciation to the developers of this program, it's mighty as it is now, and it's only gonna get better.
bWorx
 
Posts: 3
Joined: Mon, 20 Jul 2009 08:28:57 GMT

Re: sound frequency input

Postby Karl DD on Sun, 26 Jul 2009 05:58:30 GMT

Thanks for your ideas bWorx!
I agree that this is one area where we can do a lot more stuff.
Please watch this space...
User avatar
Karl DD
Site Admin
 
Posts: 592
Joined: Sun, 20 Jan 2008 02:45:28 GMT
Location: Pittsburgh, PA

Re: sound frequency input

Postby kollatt on Tue, 28 Jul 2009 00:20:05 GMT

i like this because it seems like when you give modules more detailed interfaces like this then they could be used by many different types of artists with different intentions for the program, but if you don't need it for that purpose then you can ignore than part of the ui entirely. i could see a dj making use of it by developing an "auto-draw" option where random strokes and modules are made without someone drawing, after tweaking the sound input options the way she/he wanted so that she/he can focus on the music and the program behave in the way that the person wants for their particular idea. this could give alchemy a wider audience and people could probably come up with a lot of different possibilities not thought of. not to constantly harken on andrew jones, but it's the same way as when he uses zbrush as a shape creating 2d illustration tool when most people think of it as a sculpting program. of course that program is incredibly diverse too, but i could see alchemy doing the same while still keeping it's philosophy and light weight.
kollatt
 
Posts: 56
Joined: Thu, 24 Apr 2008 00:39:31 GMT

Re: sound frequency input

Postby curioushari on Mon, 24 Oct 2011 10:52:52 GMT

i tried connecting my mic to the computer n tried making some sounds but i couldn't draw anything, plz tell me how to do it
curioushari
 
Posts: 1
Joined: Mon, 24 Oct 2011 10:47:55 GMT


Return to Planned Ideas

Who is online

Users browsing this forum: No registered users and 0 guests

cron